Fault in the strategy

 

There’s an old game called WarCraft II. I loved it. In fact, for me… severe old timer here… it is my favorite of the WarCraft titles. And, full disclosure, I love and play it to this day.

Came out about twenty-five years ago. You could play it as a single player, progressing through different campaigns or even just set up a single challenge. It also became popular as an online option. Yup, you could be sitting in your living room and play against someone from just about any other place in the world.

I had a fun little strategy for the game, which was to set out and immediately get multiple camps up and running. I’d send off some of people to mine gold and chop wood in different places. It was a bit risky, as during the early stages I would end up needing a few town halls to ease the movement of supplies while also focusing more on the workers and less on fighters. Such investments resulted in my camps being extremely vulnerable to attack in the early stages. But, once I got them established, it offered a powerful position.

The great part about the strategy was that it created two fun twists for me. First, if attacked after building a second or third town hall, I wasn’t going to be eliminated by one camp being wiped out. I could still gather resources, and still add to my forces. An opponent was going to need to find all of my structures, and if a camp of two remained well hidden I could often survive some early losses without truly losing all that much as long as I could navigate the time needed to build some structures and forces in the other camps. Second, it was possible to generate some unreal and totally unexpected waves of firepower. If an opponent was focused on working from a single area around one goldmine, while I had been building near five goldmines, the numbers could move almost toward my position being a five-against-one once everything was in motion and secure.

In one of my first online games, someone signed on and said they were playing from a different country. Which… this was like 1997 or so… was incredible. For free, there I was, sitting in Connecticut playing a game against someone that said they were in Brazil.

I was able to set up four camps pretty quickly, and I can still remember to this day that I was using two of them as the primary places to build up my forces. One was what we might call a conventional army, with the other being home to some of the more advanced options such as dragons.

The key to the everything was that time had been on my side. I hadn’t really looked for any of his forces, but whatever he was accomplishing early on it wasn’t find one of my camps. When he did, it was a smaller one, still somewhat undeveloped and lightly protected. But since it did contain most of the initial structures needed for development, it had the appearances of being my main base. His attack picked up and the trash talking began appearing in gameplay messages.

How could I be so slow in advancing my camp? What had I been doing? Was I really that disgraceful of a player? I was promised an ugly defeat, told to watch and learn, and he began a piece by piece slow dismantling of my forces in that area.

Well… his comments were not just swagger, but increasingly were including some personal attacks. So, I decided to just unload everything. The bulk of my army was sent toward the area of my attacked settlement. About twenty-seven dragons were teamed up in three groups and dispatched across the map to seek and destroy. I added some barracks and shifted my main focus to adding troops upon troops upon troops along with farms to feed them.

The ground forces wiped him out without many losses. The dragons all arrived at his camp at roughly the same time. Suddenly the comments weren’t as boastful, and he signed off shortly after all the dragons had begun attacking and before a victory was official (though at that point it wasn’t in any doubt).

I admit, I still smile thinking about it.

I’m not the most impressive video game player. My youth has come and gone, so to speak, meaning if I’m not able to play the boys as soon as the game reaches the house, they will race beyond me and within days I wouldn’t even be able to put up an enjoyable opposition. WarCraft has drifted to the back burner, and I was never able to really gain any level of competency in the third edition or massive online world that followed WarCraft II.

But even today, I occasionally fire up the old game. I am well aware of the weaknesses in my approach (and since I don’t play online, can chuckle when the computer led forces don’t catch on to it). Back in the day, if someone was familiar with playing me, they knew it was an advantage to attack as quickly as possible. If I was splitting up my teams, I wasn’t going to be able to withstand much early on. And if I decided not to expand, the attacks would prove frustrating at the least (and devasting at worst).

There’s a saying about expecting the unexpected. In a way, it’s a branch off of the freewill tree. As long as someone can do anything from a number of options, all of the options have to be understood as possible. The end result becomes how well you prepare for any eventuality.

I always try to expect the best while preparing for the worst. In real life, it’s served me well. (I suppose.) But it’s always a bit better if I have just a little time to establish my base camp.

 

If you have any comments or questions, please e-mail me at Bob@inmybackpack.com